Friday, 24 February 2017

INPUT AND OUTPUT

INPUT AND OUTPUT

When we say Input, it means to feed some data into a program. An input can be
given in the form of a file or from the command line. C programming provides a
set of built-in functions to read the given input and feed it to the program as per
requirement.

When we say Output, it means to display some data on screen, printer, or in
any file. C programming provides a set of built-in functions to output the data on
the computer screen as well as to save it in text or binary files.

The Standard Files

C programming treats all the devices as files. So devices such as the display are
addressed in the same way as files and the following three files are
automatically opened when a program executes to provide access to the
keyboard and screen.


Standard File                                File Pointer                                    Device
Standard input                                 stdin                                                   Keyboard
Standard output                               stdout                                                 Screen
Standard error                                  stderr                                                 Your screen

The file pointers are the means to access the file for reading and writing
purpose. This section explains how to read values from the screen and how to
print the result on the screen.

The getchar() and putchar() Functions


The int getchar(void) function reads the next available character from the
screen and returns it as an integer. This function reads only single character at a
time. You can use this method in the loop in case you want to read more than
one character from the screen.

The int putchar(int c) function puts the passed character on the screen and
returns the same character. This function puts only single character at a time.
You can use this method in the loop in case you want to display more than one
character on the screen. Check the following example:


#include <stdio.h>
int main( )
{
int c;
printf( "Enter a value :");
c = getchar( );
printf( "\nYou entered: ");
putchar( c );
return 0;
}

When the above code is compiled and executed, it waits for you to input some
text. When you enter a text and press enter, then the program proceeds and
reads only a single character and displays it as follows:

$./a.out
Enter a value : this is test
You entered: t


The gets() and puts()Functions

The char *gets(char *s) function reads a line from stdin into the buffer
pointed to by s until either a terminating newline or EOF (End of File).
The int puts(const char *s) function writes the string ‘s’ and ‘a’ trailing
newline to stdout.

When the above code is compiled and executed, it waits for you to input some
text. When you enter a text and press enter, then the program proceeds and
reads the complete line till end, and displays it as follows:


$./a.out
Enter a value : this is test
You entered: This is test

The scanf() and printf()Functions


The int scanf(const char *format, ...) function reads the input from the
standard input stream stdin and scans that input according to the
format provided.
The int printf(const char *format, ...) function writes the output to the
standard output stream stdout and produces the output according to the format
provided.
The format can be a simple constant string, but you can specify %s, %d, %c,
%f, etc., to print or read strings, integer, character, or float, respectively. There
are many other formatting options available which can be used based on
requirements. Let us now proceed with a simple example to understand the
concepts better:

#include <stdio.h>
int main( )
{
char str[100];
int i;
printf( "Enter a value :");
scanf("%s %d", str, &i);
printf( "\nYou entered: %s %d ", str, i);
return 0;
}

When the above code is compiled and executed, it waits for you to input some
text. When you enter a text and press enter, then program proceeds and reads
the input and displays it as follows:

$./a.out
Enter a value : seven 7
You entered: seven 7


Here, it should be noted that scanf() expects input in the same format as you
provided %s and %d, which means you have to provide valid inputs like "string
integer". If you provide "string string" or "integer integer", then it will be
assumed as wrong input. Secondly, while reading a string, scanf() stops reading
as soon as it encounters a space, so "this is test" are three strings for scanf().

TYPEDEF

TYPEDEF

The C programming language provides a keyword called typedef, which you can
use to give a type, a new name. Following is an example to define a
term BYTE for one-byte numbers:

typedef unsigned char BYTE;

After this type definition, the identifier BYTE can be used as an abbreviation for
the type unsigned char, for example:

BYTE b1, b2;

By convention, uppercase letters are used for these definitions to remind the
user that the type name is really a symbolic abbreviation, but you can use
lowercase, as follows:

typedef unsigned char byte;

You can use typedef to give a name to your user-defined data types as well. For
example, you can use typedef with structure to define a new data type and then
use that data type to define structure variables directly as follows:

#include <stdio.h>
#include <string.h>
typedef struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
} Book;
int main( )
{
Book book;
strcpy( book.title, "C Programming");
strcpy( book.author, "Nuha Ali");
strcpy( book.subject, "C Programming Tutorial");
book.book_id = 6495407;
printf( "Book title : %s\n", book.title);
printf( "Book author : %s\n", book.author);
printf( "Book subject : %s\n", book.subject);
printf( "Book book_id : %d\n", book.book_id);
return 0;
}

When the above code is compiled and executed, it produces the following result:

Book title : C Programming
Book author : Nuha Ali
Book subject : C Programming Tutorial
Book book_id : 6495407

typedef  vs #define


#define is a C-directive which is also used to define the aliases for various data
types similar to typedef but with the following differences:

· typedef is limited to giving symbolic names to types only,
whereas #define can be used to define alias for values as well, e.g., you
can define 1 as ONE, etc.

· typedef interpretation is performed by the compiler whereas #define
statements are processed by the preprocessor.

The following example shows how to use #define in a program:

#include <stdio.h>
#define TRUE 1
#define FALSE 0
int main( )
{
printf( "Value of TRUE : %d\n", TRUE);
printf( "Value of FALSE : %d\n", FALSE);
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of TRUE : 1
Value of FALSE : 0


BIT FIELDS

BIT FIELDS

Suppose your C program contains a number of TRUE/FALSE variables grouped in
a structure called status, as follows:

struct
{
unsigned int widthValidated;
unsigned int heightValidated;
} status;


This structure requires 8 bytes of memory space but in actual, we are going to
store either 0 or 1 in each of the variables. The C programming language offers
a better way to utilize the memory space in such situations.


If you are using such variables inside a structure, then you can define the width
of a variable which tells the C compiler that you are going to use only those
number of bytes. For example, the above structure can be rewritten as follows:

struct
{
unsigned int widthValidated : 1;
unsigned int heightValidated : 1;
} status;

The above structure requires 4 bytes of memory space for status variable, but
only 2 bits will be used to store the values.


If you will use up to 32 variables, each one with a width of 1 bit, then also the
status structure will use 4 bytes. However, as soon as you have 33 variables, it
will allocate the next slot of the memory and it will start using 8 bytes. Let us
check the following example to understand the concept:

#include <stdio.h>
#include <string.h>
/* define simple structure */
struct
{
unsigned int widthValidated;
unsigned int heightValidated;
} status1;
/* define a structure with bit fields */
struct
{
unsigned int widthValidated : 1;
unsigned int heightValidated : 1;
} status2;
int main( )
{
printf( "Memory size occupied by status1 : %d\n", sizeof(status1));
printf( "Memory size occupied by status2 : %d\n", sizeof(status2));
return 0;
}

When the above code is compiled and executed, it produces the following result:

Memory size occupied by status1 : 8
Memory size occupied by status2 : 4

Bit Field Declaration

The declaration of a bit-field has the following form inside a structure:

struct
{
type [member_name] : width ;
};

The following table describes the variable elements of a bit field:


Elements        Description
type An integer type that determines how a bit-field's value is
interpreted. The type may be int, signed int, or unsigned int.
member_name The name of the bit-field.
width The number of bits in the bit-field. The width must be less
than or equal to the bit width of the specified type.
The variables defined with a predefined width are called bit fields. A bit field can
hold more than a single bit; for example, if you need a variable to store a value
from 0 to 7, then you can define a bit-field with a width of 3 bits as follows:

struct
{
unsigned int age : 3;
} Age;

The above structure definition instructs the C compiler that the age variable is
going to use only 3 bits to store the value. If you try to use more than 3 bits,
then it will not allow you to do so. Let us try the following example:

#include <stdio.h>
#include <string.h>
struct
{
unsigned int age : 3;
} Age;
int main( )
{
Age.age = 4;
printf( "Sizeof( Age ) : %d\n", sizeof(Age) );
printf( "Age.age : %d\n", Age.age );
Age.age = 7;
printf( "Age.age : %d\n", Age.age );
Age.age = 8;
printf( "Age.age : %d\n", Age.age );
return 0;
}

When the above code is compiled, it will compile with a warning and when
executed, it produces the following result:

Sizeof( Age ) : 4
Age.age : 4
Age.age : 7
Age.age : 0


UNIONS

UNIONS

A union is a special data type available in C that allows to store different data
types in the same memory location. You can define a union with many
members, but only one member can contain a value at any given time. Unions
provide an efficient way of using the same memory location for multiple
purpose.


Defining a Union

To define a union, you must use the union statement in the same way as you
did while defining a structure. The union statement defines a new data type with
more than one member for your program. The format of the union statement is
as follows:

union [union tag]
{
member definition;
member definition;
...
member definition;
} [one or more union variables];

The union tag is optional and each member definition is a normal variable
definition, such as int i; or float f; or any other valid variable definition. At the
end of the union's definition, before the final semicolon, you can specify one or
more union variables, but it is optional. Here is the way you would define a
union type named Data having three members i, f, and str:

union Data
{
int i;
float f;
char str[20];
} data;

Now, a variable of Data type can store an integer, a floating-point number, or a
string of characters. It means a single variable, i.e., same memory location, can
18. UNIONS
be used to store multiple types of data. You can use any built-in or user-defined
data types inside a union based on your requirement.
The memory occupied by a union will be large enough to hold the largest
member of the union. For example, in the above example, Data type will occupy
20 bytes of memory space because this is the maximum space which can be
occupied by a character string. The following example displays the total memory
size occupied by the above union:

#include <stdio.h>
#include <string.h>
union Data
{
int i;
float f;
char str[20];
};
int main( )
{
union Data data;
printf( "Memory size occupied by data : %d\n", sizeof(data));
return 0;
}

When the above code is compiled and executed, it produces the following result:

Memory size occupied by data : 20

Accessing Union Members

To access any member of a union, we use the member access operator (.).
The member access operator is coded as a period between the union variable
name and the union member that we wish to access. You would use the keyword
union to define variables of union type. The following example shows how to
use unions in a program:

#include <stdio.h>
#include <string.h>
union Data
{
int i;
float f;
char str[20];
};
int main( )
{
union Data data;
data.i = 10;
data.f = 220.5;
strcpy( data.str, "C Programming");
printf( "data.i : %d\n", data.i);
printf( "data.f : %f\n", data.f);
printf( "data.str : %s\n", data.str);
return 0;
}

When the above code is compiled and executed, it produces the following result:

data.i : 1917853763
data.f : 4122360580327794860452759994368.000000
data.str : C Programming

Here, we can see that the values of i and f members of union got corrupted
because the final value assigned to the variable has occupied the memory
location and this is the reason that the value of str member is getting printed
very well.


Now let's look into the same example once again where we will use one variable
at a time which is the main purpose of having unions:

#include <stdio.h>
#include <string.h>
union Data
{
int i;
float f;
char str[20];
};
int main( )
{
union Data data;
data.i = 10;
printf( "data.i : %d\n", data.i);
data.f = 220.5;
printf( "data.f : %f\n", data.f);
strcpy( data.str, "C Programming");
printf( "data.str : %s\n", data.str);
return 0;
}

When the above code is compiled and executed, it produces the following result:

data.i : 10
data.f : 220.500000
data.str : C Programming


Here, all the members are getting printed very well because one member is
being used at a time.

STRUCTURES

STRUCTURES

Arrays allow to define type of variables that can hold several data items of the
same kind. Similarly, structure is another user-defined data type available in C
that allows to combine data items of different kinds.
Structures are used to represent a record. Suppose you want to keep track of
your books in a library. You might want to track the following attributes about
each book:


· Title
· Author
· Subject
· Book ID

Defining a Structure

To define a structure, you must use the struct statement. The struct statement
defines a new data type, with more than one member. The format of the struct
statement is as follows:


struct [structure tag]
{
member definition;
member definition;
...
member definition;
} [one or more structure variables];

The structure tag is optional and each member definition is a normal variable
definition, such as int i; or float f; or any other valid variable definition. At the
end of the structure's definition, before the final semicolon, you can specify one
or more structure variables but it is optional. Here is the way you would declare
the Book structure:

struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
} book;

Accessing Structure Members

To access any member of a structure, we use the member access operator
(.). The member access operator is coded as a period between the structure
variable name and the structure member that we wish to access. You would
use the keyword struct to define variables of structure type. The following
example shows how to use a structure in a program:


#include <stdio.h>
#include <string.h>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
int main( )
{
struct Books Book1; /* Declare Book1 of type Book */
struct Books Book2; /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info */
printf( "Book 1 title : %s\n", Book1.title);
printf( "Book 1 author : %s\n", Book1.author);
printf( "Book 1 subject : %s\n", Book1.subject);
printf( "Book 1 book_id : %d\n", Book1.book_id);
/* print Book2 info */
printf( "Book 2 title : %s\n", Book2.title);
printf( "Book 2 author : %s\n", Book2.author);
printf( "Book 2 subject : %s\n", Book2.subject);
printf( "Book 2 book_id : %d\n", Book2.book_id);
return 0;
}


When the above code is compiled and executed, it produces the following result:

Book 1 title : C Programming
Book 1 author : Nuha Ali
Book 1 subject : C Programming Tutorial
Book 1 book_id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Zara Ali
Book 2 subject : Telecom Billing Tutorial
Book 2 book_id : 6495700

Structures as Function Arguments

You can pass a structure as a function argument in the same way as you pass
any other variable or pointer.


#include <stdio.h>
#include <string.h>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
/* function declaration */
void printBook( struct Books book );
int main( )
{
struct Books Book1; /* Declare Book1 of type Book */
struct Books Book2; /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info */
printBook( Book1 );
/* Print Book2 info */
printBook( Book2 );
return 0;
}
void printBook( struct Books book )
{
printf( "Book title : %s\n", book.title);
printf( "Book author : %s\n", book.author);
printf( "Book subject : %s\n", book.subject);
printf( "Book book_id : %d\n", book.book_id);
}

When the above code is compiled and executed, it produces the following result:

Book title : C Programming
Book author : Nuha Ali
Book subject : C Programming Tutorial
Book book_id : 6495407
Book title : Telecom Billing
Book author : Zara Ali
Book subject : Telecom Billing Tutorial
Book book_id : 6495700

Pointers to Structures

You can define pointers to structures in the same way as you define pointer to
any other variable:


struct Books *struct_pointer;

Now, you can store the address of a structure variable in the above-defined
pointer variable. To find the address of a structure variable, place the ‘&’
operator before the structure's name as follows:

struct_pointer = &Book1;

To access the members of a structure using a pointer to that structure, you must
use the -> operator as follows:

struct_pointer->title;


Let us rewrite the above example using structure pointer.

#include <stdio.h>
#include <string.h>
struct Books
{
char title[50];
char author[50];
char subject[100];
int book_id;
};
/* function declaration */
void printBook( struct Books *book );
int main( )
{
struct Books Book1; /* Declare Book1 of type Book */
struct Books Book2; /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C Programming");
strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial");
Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing");
strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial");
Book2.book_id = 6495700;
/* print Book1 info by passing address of Book1 */
printBook( &Book1 );
/* print Book2 info by passing address of Book2 */
printBook( &Book2 );
return 0;
}
void printBook( struct Books *book )
{
printf( "Book title : %s\n", book->title);
printf( "Book author : %s\n", book->author);
printf( "Book subject : %s\n", book->subject);
printf( "Book book_id : %d\n", book->book_id);
}

When the above code is compiled and executed, it produces the following result:

Book title : C Programming
Book author : Nuha Ali
Book subject : C Programming Tutorial
Book book_id : 6495407
Book title : Telecom Billing
Book author : Zara Ali
Book subject : Telecom Billing Tutorial
Book book_id : 6495700

Bit Fields

Bit Fields allow the packing of data in a structure. This is especially useful when
memory or data storage is at a premium. Typical examples include:

· Packing several objects into a machine word, e.g. 1 bit flags can be
compacted.

· Reading external file formats -- non-standard file formats could be read
in, e.g., 9-bit integers.

C allows us to do this in a structure definition by putting :bit length after the
variable. For example:

struct packed_struct {
unsigned int f1:1;
unsigned int f2:1;
unsigned int f3:1;
unsigned int f4:1;
unsigned int type:4;
unsigned int my_int:9;
} pack;

Here, the packed_struct contains 6 members: Four 1 bit flags f1..f3, a 4-bit
type, and a 9-bit my_int.
C automatically packs the above bit fields as compactly as possible, provided
that the maximum length of the field is less than or equal to the integer word
length of the computer. If this is not the case, then some compilers may allow
memory overlap for the fields, while others would store the next field in the next
word.


STRINGS

STRINGS

Strings are actually one-dimensional array of characters terminated by
a null character '\0'. Thus a null-terminated string contains the characters that
comprise the string followed by a null.


The following declaration and initialization create a string consisting of the word
"Hello". To hold the null character at the end of the array, the size of the
character array containing the string is one more than the number of characters
in the word "Hello."

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

If you follow the rule of array initialization, then you can write the above
statement as follows:

char greeting[] = "Hello";

Following is the memory presentation of the above defined string in C/C++:
Actually, you do not place the null character at the end of a string constant. The
C compiler automatically places the '\0' at the end of the string when it initializes
the array. Let us try to print the above mentioned string:

#include <stdio.h>
int main ()
{
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};
printf("Greeting message: %s\n", greeting );
return 0;
}


When the above code is compiled and executed, it produces the following result:

Greeting message: Hello

C supports a wide range of functions that manipulate null-terminated strings:

S.N. Function & Purpose

1 strcpy(s1, s2);
Copies string s2 into string s1.

2 strcat(s1, s2);
Concatenates string s2 onto the end of string s1.

3 strlen(s1);
Returns the length of string s1.

4 strcmp(s1, s2);
Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than
0 if s1>s2.

5 strchr(s1, ch);
Returns a pointer to the first occurrence of character ch in string s1.

6 strstr(s1, s2);
Returns a pointer to the first occurrence of string s2 in string s1.

The following example uses some of the above-mentioned functions:

#include <stdio.h>
#include <string.h>
int main ()
{
char str1[12] = "Hello";
char str2[12] = "World";
char str3[12];
int len ;
/* copy str1 into str3 */
strcpy(str3, str1);
printf("strcpy( str3, str1) : %s\n", str3 );
/* concatenates str1 and str2 */
strcat( str1, str2);
printf("strcat( str1, str2): %s\n", str1 );
/* total lenghth of str1 after concatenation */
len = strlen(str1);
printf("strlen(str1) : %d\n", len );
return 0;
}


When the above code is compiled and executed, it produces the following result:


strcpy( str3, str1) : Hello
strcat( str1, str2): HelloWorld
strlen(str1) : 10

POINTERS-How to Use Pointers?

POINTERS

Pointers in C are easy and fun to learn. Some C programming tasks are
performed more easily with pointers, and other tasks, such as dynamic memory
allocation, cannot be performed without using pointers. So it becomes necessary
to learn pointers to become a perfect C programmer. Let's start learning them in
simple and easy steps.

As you know, every variable is a memory location and every memory location
has its address defined which can be accessed using ampersand (&) operator,
which denotes an address in memory. Consider the following example, which
prints the address of the variables defined:

#include <stdio.h>
int main ()
{
int var1;
char var2[10];
printf("Address of var1 variable: %x\n", &var1 );
printf("Address of var2 variable: %x\n", &var2 );
return 0;
}

When the above code is compiled and executed, it produces the following result:

Address of var1 variable: bff5a400
Address of var2 variable: bff5a3f6

What are Pointers?


A pointer is a variable whose value is the address of another variable, i.e.,
direct address of the memory location. Like any variable or constant, you must
declare a pointer before using it to store any variable address. The general form
of a pointer variable declaration is:
5. POINTE

type *var-name;

Here, type is the pointer's base type; it must be a valid C data type and varname is the name of the pointer variable. The asterisk * used to declare a
pointer is the same asterisk used for multiplication. However, in this statement,
the asterisk is being used to designate a variable as a pointer. Take a look at
some of the valid pointer declarations:

int                   *ip;                  /*pointer to an integer */
double            *dp;                /* pointer to a double */
float                *fp;                 /* pointer to a float */
char                *ch                  /* pointer to a character */
The actual data type of the value of all pointers, whether integer, float,
character, or otherwise, is the same, a long hexadecimal number that represents
a memory address. The only difference between pointers of different data types
is the data type of the variable or constant that the pointer points to.

How to Use Pointers?

There are a few important operations, which we will do with the help of pointers
very frequently. (a) We define a pointer variable, (b) assign the address of a
variable to a pointer, and (c) finally access the value at the address available in
the pointer variable. This is done by using unary operator * that returns the
value of the variable located at the address specified by its operand. The
following example makes use of these operations:

#include <stdio.h>
int main ()
{
int var = 20; /* actual variable declaration */
int *ip; /* pointer variable declaration */
ip = &var; /* store address of var in pointer variable*/
printf("Address of var variable: %x\n", &var );
/* address stored in pointer variable */
printf("Address stored in ip variable: %x\n", ip );
/* access the value using the pointer */
printf("Value of *ip variable: %d\n", *ip );
return 0;
}

When the above code is compiled and executed, it produces the following result:

Address of var variable: bffd8b3c
Address stored in ip variable: bffd8b3c
Value of *ip variable: 20

NULL Pointers

It is always a good practice to assign a NULL value to a pointer variable in case
you do not have an exact address to be assigned. This is done at the time of
variable declaration. A pointer that is assigned NULL is called a null pointer.
The NULL pointer is a constant with a value of zero defined in several standard
libraries. Consider the following program:


#include <stdio.h>
int main ()
{
int *ptr = NULL;
printf("The value of ptr is : %x\n", ptr );
return 0;
}

When the above code is compiled and executed, it produces the following result:

The value of ptr is 0

In most of the operating systems, programs are not permitted to access
memory at address 0 because that memory is reserved by the operating system.
However, the memory address 0 has special significance; it signals that the
pointer is not intended to point to an accessible memory location. But by

convention, if a pointer contains the null (zero) value, it is assumed to point to
nothing.
To check for a null pointer, you can use an ‘if’ statement as follows:

if(ptr) /* succeeds if p is not null */
if(!ptr) /* succeeds if p is null */

Pointers in Detail

Pointers have many but easy concepts and they are very important to C
programming. The following important pointer concepts should be clear to any C
programmer:

Concept Description

Pointer arithmetic There are four arithmetic operators that
can be used in pointers: ++, --, +, -
Array of pointers You can define arrays to hold a number of
pointers.
Pointer to pointer C allows you to have pointer on a pointer
and so on.
Passing pointers to functions in C Passing an argument by reference or by
address enable the passed argument to be
changed in the calling function by the
called function.
Return pointer from functions in C C allows a function to return a pointer to
the local variable, static variable, and
dynamically allocated memory as well.

Pointer Arithmetic

A pointer in C is an address, which is a numeric value. Therefore, you can
perform arithmetic operations on a pointer just as you can on a numeric value.
There are four arithmetic operators that can be used on pointers: ++, --, +, and
-

To understand pointer arithmetic, let us consider that ptr is an integer pointer
which points to the address 1000. Assuming 32-bit integers, let us perform the
following arithmetic operation on the pointer:

ptr++

After the above operation, the ptr will point to the location 1004 because each
time ptr is incremented, it will point to the next integer location which is 4 bytes
next to the current location. This operation will move the pointer to the next
memory location without impacting the actual value at the memory location.
If ptr points to a character whose address is 1000, then the above operation will
point to the location 1001 because the next character will be available at 1001.

Incrementing a Pointer

We prefer using a pointer in our program instead of an array because the
variable pointer can be incremented, unlike the array name which cannot be
incremented because it is a constant pointer. The following program increments
the variable pointer to access each succeeding element of the array:

#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
/* let us have array address in pointer */
ptr = var;
for ( i = 0; i < MAX; i++)
{
printf("Address of var[%d] = %x\n", i, ptr );
printf("Value of var[%d] = %d\n", i, *ptr );
/* move to the next location */
ptr++;
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Address of var[0] = bf882b30
Value of var[0] = 10
Address of var[1] = bf882b34
Value of var[1] = 100
Address of var[2] = bf882b38
Value of var[2] = 200

Decrementing a Pointer

The same considerations apply to decrementing a pointer, which decreases its
value by the number of bytes of its data type as shown below:

#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
/* let us have array address in pointer */
ptr = &var[MAX-1];
for ( i = MAX; i > 0; i--)
{
printf("Address of var[%d] = %x\n", i, ptr );
printf("Value of var[%d] = %d\n", i, *ptr );
/* move to the previous location */
ptr--;
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Address of var[3] = bfedbcd8
Value of var[3] = 200
Address of var[2] = bfedbcd4
Value of var[2] = 100
Address of var[1] = bfedbcd0
Value of var[1] = 10

Pointer Comparisons

Pointers may be compared by using relational operators, such as ==, <, and >.
If p1 and p2 point to variables that are related to each other, such as elements
of the same array, then p1 and p2 can be meaningfully compared.
The following program modifies the previous example - one by incrementing the
variable pointer so long as the address to which it points is either less than or
equal to the address of the last element of the array, which is &var[MAX - 1]:


#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
/* let us have address of the first element in pointer */
ptr = var;
i = 0;
while ( ptr <= &var[MAX - 1] )
{
printf("Address of var[%d] = %x\n", i, ptr );
printf("Value of var[%d] = %d\n", i, *ptr );
/* point to the previous location */
ptr++;
i++;
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Address of var[0] = bfdbcb20
Value of var[0] = 10
Address of var[1] = bfdbcb24
Value of var[1] = 100
Address of var[2] = bfdbcb28
Value of var[2] = 200

Array of Pointers

Before we understand the concept of arrays of pointers, let us consider the
following example, which uses an array of 3 integers:


#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i;
for (i = 0; i < MAX; i++)
{
printf("Value of var[%d] = %d\n", i, var[i] );
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200

There may be a situation when we want to maintain an array, which can store
pointers to an int or char or any other data type available. Following is the
declaration of an array of pointers to an integer:

int *ptr[MAX];

It declares ptr as an array of MAX integer pointers. Thus, each element in ptr
holds a pointer to an int value. The following example uses three integers, which
are stored in an array of pointers, as follows:

#include <stdio.h>
const int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr[MAX];
for ( i = 0; i < MAX; i++)
{
ptr[i] = &var[i]; /* assign the address of integer. */
}
for ( i = 0; i < MAX; i++)
{
printf("Value of var[%d] = %d\n", i, *ptr[i] );
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of var[0] = 10
Value of var[1] = 100
Value of var[2] = 200

You can also use an array of pointers to character to store a list of strings as
follows:

#include <stdio.h>
const int MAX = 4;
int main ()
{
char *names[] = {
"Zara Ali",
"Hina Ali",
"Nuha Ali",
"Sara Ali",
};
int i = 0;
for ( i = 0; i < MAX; i++)
{
printf("Value of names[%d] = %s\n", i, names[i] );
}
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of names[0] = Zara Ali
Value of names[1] = Hina Ali
Value of names[2] = Nuha Ali
Value of names[3] = Sara Ali

Pointer to Pointer

A pointer to a pointer is a form of multiple indirection, or a chain of pointers.
Normally, a pointer contains the address of a variable. When we define a pointer
to a pointer, the first pointer contains the address of the second pointer, which
points to the location that contains the actual value as shown below.
A variable that is a pointer to a pointer must be declared as such. This is done
by placing an additional asterisk in front of its name. For example, the following
declaration declares a pointer to a pointer of type int:


int **var;

When a target value is indirectly pointed to by a pointer to a pointer, accessing
that value requires that the asterisk operator be applied twice, as is shown
below in the example:

#include <stdio.h>
int main ()
{
int var;
int *ptr;
int **pptr;
var = 3000;
/* take the address of var */
ptr = &var;
/* take the address of ptr using address of operator & */
pptr = &ptr;
/* take the value using pptr */
printf("Value of var = %d\n", var );
printf("Value available at *ptr = %d\n", *ptr );
printf("Value available at **pptr = %d\n", **pptr);
return 0;
}

When the above code is compiled and executed, it produces the following result:

Value of var = 3000
Value available at *ptr = 3000
Value available at **pptr = 3000

Passing Pointers to Functions


C programming allows passing a pointer to a function. To do so, simply declare
the function parameter as a pointer type.
Following is a simple example where we pass an unsigned long pointer to a
function and change the value inside the function which reflects back in the
calling function:

#include <stdio.h>
#include <time.h>
void getSeconds(unsigned long *par);
int main ()
{
unsigned long sec;
getSeconds( &sec );
/* print the actual value */
printf("Number of seconds: %ld\n", sec );
return 0;
}
void getSeconds(unsigned long *par)
{
/* get the current number of seconds */
*par = time( NULL );
return;
}

When the above code is compiled and executed, it produces the following result:

Number of seconds :1294450468

The function, which can accept a pointer, can also accept an array as shown in
the following example:

#include <stdio.h>
/* function declaration */
double getAverage(int *arr, int size);
int main ()
{
/* an int array with 5 elements */
int balance[5] = {1000, 2, 3, 17, 50};
double avg;
/* pass pointer to the array as an argument */
avg = getAverage( balance, 5 ) ;
/* output the returned value */
printf("Average value is: %f\n", avg );
return 0;
}
double getAverage(int *arr, int size)
{
int i, sum = 0;
double avg;
for (i = 0; i < size; ++i)
{
sum += arr[i];
}
avg = (double)sum / size;
return avg;
}


When the above code is compiled together and executed, it produces the
following result:

Average value is: 214.40000

Return Pointer from Functions

We have seen in the last chapter how C programming allows to return an array
from a function. Similarly, C also allows to return a pointer from a function. To
do so, you would have to declare a function returning a pointer as in the
following example:


int * myFunction()
{ . . . }

Second point to remember is that, it is not a good idea to return the address of
a local variable outside the function, so you would have to define the local
variable as static variable.

Now, consider the following function which will generate 10 random numbers
and return them using an array name which represents a pointer, i.e., address
of first array element.

#include <stdio.h>
#include <time.h>
/* function to generate and retrun random numbers. */
int * getRandom( )
{
static int r[10];
int i;
/* set the seed */
srand( (unsigned)time( NULL ) );
for ( i = 0; i < 10; ++i)
{
r[i] = rand();
printf("%d\n", r[i] );
}
return r;
}
/* main function to call above defined function */
int main ()
{
/* a pointer to an int */
int *p;
int i;
p = getRandom();
for ( i = 0; i < 10; i++ )
{
printf("*(p + [%d]) : %d\n", i, *(p + i) );
}
return 0;
}

When the above code is compiled together and executed, it produces the
following result:


1523198053
1187214107
1108300978
430494959
1421301276
930971084
123250484
106932140
1604461820
149169022
*(p + [0]) : 1523198053
*(p + [1]) : 1187214107
*(p + [2]) : 1108300978
*(p + [3]) : 430494959
*(p + [4]) : 1421301276
*(p + [5]) : 930971084
*(p + [6]) : 123250484
*(p + [7]) : 106932140
*(p + [8]) : 1604461820
*(p + [9]) : 149169022